Giáo án NLS Tiếng Anh 7 Global Success Unit 2 Getting started: Let's go out!

Giáo án NLS Tiếng Anh 7 Global Success Unit 2 Getting started: Let's go out!. Với năng lực số được tích hợp, tiết học sẽ giúp học sinh làm quen và ứng dụng công nghệ, tin học. KHBD này là file word, tải về dễ dàng. Là mẫu giáo án mới nhất năm 2026 để giáo viên dạy tốt môn English 7.

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Teaching: ..../..../.....

UNIT 2: HEALTHY LIVING

GETTING STARTED

I. OBJECTIVES

1. Knowledge and skills

By the end of the lesson, students will be able to:

  • Set the context for the introductory conversation.
  • Introduce the topic of the unit: Healthy Living.
  • Identify and use vocabulary related to healthy activities and health problems.

2. Competences

General competences:

  • Self-control and independent learning: listen and share personal opinions with partners and teacher.
  • Communication and collaboration: work in pairs or groups to complete the learning tasks and games.

Specific competences:

  • Read and listen for specific information about healthy activities.
  • Categorize actions into 'good' or 'bad' for health and explain reasons.

Digital competences:

  • [1.1.TC2b]: Organize searches using digital tools to independently explore and verify the meanings of new vocabulary related to health.
  • [2.1.TC2b]: Select the most appropriate digital communication means by dragging and dropping digital flashcards and submitting live guesses via interactive platforms.
  • [2.2.TC2a]: Apply suitable digital technologies to share data and information by uploading digital posters to collaborative platforms and casting them to the smart TV.
  • [2.4.TC2a]: Select digital tools and technologies for collaborative processes by using a shared digital workspace to post and evaluate daily activities.
  • [3.1.TC2a]: Indicate how to create and edit digital content in various formats by using interactive drag-and-drop tools and text inputs on digital worksheets.
  • [3.1.TC2b]: Express themselves through the creation of digital media by using graphic design tools to format and finalize a "Healthy Weekend Plan" poster.
  • [5.2.TC2b]: Select digital tools and technological solutions to solve needs by utilizing auto-grading analytics on an interactive platform to provide targeted feedback.
  • [6.1.TC2a]: Analyze how AI works in specific applications by interacting with an AI-generated educational video.
  • [6.2.TC2a]: Optimize the use of AI tools for higher efficiency by prompting an AI chatbot to generate scientific reasons for health impacts, and by writing text prompts into a Generative AI tool to visualize a digital poster.

3. Attributes

  • Hard work: Actively participate in class activities.
  • Self-care: Understand the importance of healthy habits and taking care of one's own health.

II. RESOURCES AND MATERIALS

1. Teacher's aids

  • Textbook Global Success 7, Teacher's Book, Lesson Plan.
  • Computer, projector/smart TV, audio speakers.
  • Digital tools (Wordwall, Mentimeter, Liveworksheets, Padlet, Canva, etc.) and AI tools (AI Video Generator, ChatGPT/Claude, Canva Magic Media, etc.).

2. Students' aids

  • Textbook, notebooks, pens.
  • Smartphones or tablets (for accessing digital learning platforms and AI tools).

III. PROCEDURES

1. WARM-UP

a. Objective: To activate students' prior knowledge, create an energetic atmosphere, and lead smoothly into the topic of healthy living.

b. Content: Teacher organizes a “Healthy vs. Unhealthy” sorting game.

c. Product: Students correctly categorize daily activities into healthy and unhealthy groups.

d. Organization:

Step 1: Teacher assigns learning tasks

- Teacher asks the students to watch an AI-generated video designed to support the lesson and answer the questions that appear in the video.

- Teacher organizes a game. Instead of drawing on the board, teacher sets up a digital sorting game (E.g. Wordwall) and shares the link/PIN.

- The digital game has two columns: “Healthy” and “Unhealthy”, with floating word blocks (E.g. eating vegetables, drinking soda, sleeping late, playing sports, watching TV all day).

Step 2: Students perform learning tasks

- Students watch and answer the questions from the AI video.

- In the game:

+ Students use their smartphones/tablets to drag and drop the activity blocks into the correct digital columns within 2 minutes.

+ Teacher observes the live leaderboard and students' progress on the dashboard.

Step 3: Reporting and Discussion

- Teacher invites some students to answer the questions from the AI video.

- After the game:

+ Teacher projects the final results on the smart TV.

+ Teacher asks the following question: “Why is sleeping late unhealthy?” to elicit short answers.

Step 4: Evaluation

- Teacher checks and confirms the correct answer.

- Teacher praises the fastest and most accurate students in the game, and leads into the new lesson: “Today, we will learn more about what we should do to have a healthy life in Unit 2: Getting Started.”

[2.1.TC2b]: Students select the most appropriate digital communication means by dragging and dropping digital flashcards via a live interactive platform (E.g. Wordwall) on their personal devices.

[6.1.TC2a]: Students analyze how AI works in specific applications by interacting with an AI-generated video introducing healthy habits and answering embedded questions.

2. PRESENTATION

Activity 1: Listen and read

a. Objective: To set the context for the introductory conversation and introduce the topic of the unit.

b. Content: Students look at the conversation, answer pre-reading questions, and listen to the recording.

c. Product: Students understand the conversation's context and can read it aloud.

d. Organization:

…………………………………………..

…………………………………………..

…………………………………………..
 

Activity 2: What are Mark and Mi talking about?

a. Objective: To help students understand the main idea of the conversation.

b. Content: Students choose the correct main idea (A, B, or C) for the conversation.

c. Product: Students' correct answer.

d. Organization:

TEACHER'S AND STUDENTS' ACTIVITIESEXPECTED PRODUCTSDIGITAL SKILL

Step 1: Teacher assigns learning tasks

- Teacher sets up a quick digital poll (E.g. Mentimeter or Google Forms) with the question:

What are Mark and Mi talking about?

A. Health problems.

B. Healthy activities.

C. Sports and games.

- Teacher has student answer the multiple-choice question to choose the correct main idea.

Step 2: Students perform learning tasks

- Students think and select the correct option (A, B, or C) on their devices.

- Teacher observes and provides help if needed.

Step 3: Reporting and Discussion

- Teacher projects the poll results (E.g. a bar chart showing class choices) on the smart TV.

- Teacher asks some students to explain why they did not choose the other two options.

- Other students can comment or offer alternative opinions (if any).

Step 4: Evaluation

- Teacher confirms the correct answer and praises students' comprehension.

- Teacher moves on to the next content.

Students' answers:

B (Healthy activities).

[2.1.TC2b]: Students select the most appropriate digital communication means by submitting their multiple-choice guesses via a live interactive polling platform (E.g. Mentimeter).

Activity 3: Write a word or phrase from the box under its picture 

a. Objective: To help students learn some vocabulary from the conversation visually to ensure their understanding.

b. Content: Students match the words (boating, suncream, lunch box, sunburn, cycling) with 5 pictures.

c. Product: Students' correct matching of words and pictures.

d. Organization:

…………………………………………..

…………………………………………..

…………………………………………..
 

Activity 4: Complete each sentence with a word from the conversation

a. Objective: To help students develop the vocabulary about the topic in sentence context.

b. Content: Students fill in 5 blanks using words they learned from the conversation.

c. Product: Students' correctly completed sentences.

d. Organization:

TEACHER'S AND STUDENTS' ACTIVITIESEXPECTED PRODUCTSDIGITAL SKILL

Step 1: Teacher assigns learning tasks

- Teacher uses the second part of the digital worksheet from Activity 3.

- Teacher has students work independently to scan the conversation, find the missing words, and type them into the digital blanks.

- Teacher allows students to refer to the conversation if needed.

Step 2: Students perform learning tasks

- Students scan the conversation to find the missing words and type the words directly into their devices.

- Teacher observes the auto-grading system to identify which blanks are most difficult for the class.

Step 3: Reporting and Discussion

- Teacher asks students to check their digital scores.

- Teacher checks the answers as a class by calling on some students to read the full sentences.

- Other students can comment or offer alternative opinions (if any).

Step 4: Evaluation

- Teacher confirms the correct answers based on the digital analytics and gives feedback on spelling.

- Teacher moves on to the next content.

Students' answers:

1. boating

2. park

3. countryside

4. suncream

5. health

[3.1.TC2a]: Students indicate how to create and edit digital content in various formats by using interactive text tools to type the missing words into a digital worksheet.

 

[5.2.TC2b]: The teacher selects digital tools and technological solutions to solve needs by utilizing auto-grading analytics on an interactive platform to provide instant feedback on vocabulary spelling and comprehension.

Activity 5: Game - Good/bad for health? Work in groups; each student names two daily activities; the class decides whether each activity is good/bad for health, give a reason if possible

a. Objective: To help students identify, talk about their daily activities, and decide whether they are good or bad for their health.

b. Content: Students work in groups, name activities, and evaluate their health impact with reasons.

c. Product: Active group discussions and logical reasoning about health.

d. Organization:

…………………………………………..

…………………………………………..

…………………………………………..
 

3. PRACTICE

a. Objective: To consolidate the vocabulary related to healthy activities and health problems learned in the lesson.

b. Content: Students complete two practice exercises.

c. Products: Students' correct answers for the two exercises.

d. Organization:

Mission 1: Rearrange the words to make complete sentences.

Step 1: Teacher assigns learning tasks

- Teacher provides a link to an interactive unjumble game (E.g. Wordwall).

- Teacher assigns the task: Drag the digital word blocks on your screen to rearrange them into complete sentences.

1. good / Outdoor / health / activities / for / our / are / .

→ ________________________________________________________

2. often / My / family / in the / goes / cycling / countryside / .

→ ________________________________________________________

3. a hat / Bring / suncream / along / and / .

→ ________________________________________________________

4. might / sunburn / get / you / noon / at / .

→ ________________________________________________________

5. boating / lots / is / of / fun / It / .

→ ________________________________________________________

- Teacher sets a time limit of 4 minutes.

Step 2: Students perform learning tasks

- Students work individually to drag and arrange the words into meaningful sentences on their devices.

- The teacher observes, monitors, and supports the students (if necessary).

Step 3: Reporting and Discussion

- Teacher projects the top scores on the smart TV.

- Teacher invites students to read the correctly formed sentences aloud.

1. Outdoor activities are good for our health.

2. My family often goes cycling in the countryside.

3. Bring along a hat and suncream.

4. You might get sunburn at noon.

5. It is lots of fun boating..

- Other students can comment or offer alternative opinions.

Step 4: Evaluation

- Teacher checks the answers, corrects any structural mistakes based on the game's feedback, and praises correct answers.

- Teacher moves to the next mission.

[2.1.TC2b]: Students select the most appropriate digital communication means by dragging and dropping words to submit their rearranged sentences via a live interactive game platform (E.g. Wordwall).

Mission 2 (OPTIONAL): Choose the best answer A, B, C, or D.

Step 1: Teacher assigns learning tasks

- Teacher asks students to use their own devices to access the link https://kenhhoctap.edu.vn/and complete the multiple-choice exercise.

- Teacher sets a time limit of 4 minutes.

Step 2: Students perform learning tasks

- Students work individually to solve the exercise.

- The teacher observes, guides, and supports the students (if necessary).

Step 3: Reporting and Discussion

- Teacher invites students to share their answers online.

- Other students can comment or offer alternative opinions (if any).

Step 4: Evaluation

- Teacher gives feedback, corrects pronunciation mistakes, and praises good work.

- Teacher moves on to the application stage.

[5.2.TC2b]: The teacher selects digital tools and technological solutions to solve needs by utilizing auto-grading analytics on a web platform to assess overall vocabulary mastery.

4. APPLICATION

a. Objective: To empower students to creatively apply vocabulary and concepts about healthy living to their real-life routines.

b. Content: Students design a “Healthy Weekend Plan” poster and present it.

c. Product: A visually organized poster of healthy weekend activities and a short oral presentation.

d. Organization:

…………………………………………..

…………………………………………..

…………………………………………..
 

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Giáo án Tiếng Anh 7 Global Success cả năm

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