Giáo án NLS Tiếng Anh 6 Global Success Unit 2 Looking back: Vocabulary, Grammar; Project: Strange house
Giáo án NLS Tiếng Anh 6 Global Success Unit 2 Looking back: Vocabulary, Grammar; Project: Strange house. Với năng lực số được tích hợp, tiết học sẽ giúp học sinh làm quen và ứng dụng công nghệ, tin học. KHBD này là file word, tải về dễ dàng. Là mẫu giáo án mới nhất năm 2026 để giáo viên dạy tốt môn English 6.
=> Giáo án tích hợp NLS Tiếng Anh 6 Global Success
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Planning: ..../..../.....
Teaching: ..../..../.....
UNIT 2: MY HOUSE
LOOKING BACK AND PROJECT
I. OBJECTIVES
1. Knowledge and skills
By the end of the lesson, students will be able to:
- Revise the vocabulary related to types of houses, rooms, and furniture.
- Revise the grammar points: possessive case and prepositions of place.
- Describe their favourite room and draw/present a strange house.
2. Competences
General competences:
- Self-control and independent learning: actively complete revision tasks individually.
- Communication and collaboration: work in groups to brainstorm, draw, and present their project.
Specific competences:
- Develop linguistic competence through grammar and vocabulary exercises.
- Develop speaking and creative skills by designing and presenting a strange house.
Digital competences:
- [2.1.TC2b]: Select the most appropriate digital communication means by submitting grammar answers via a live digital polling tool.
- [2.2.TC2a]: Apply suitable digital technologies to share data and information by casting digital posters of their strange houses to the smart TV for presentation.
- [2.4.TC2a]: Select digital tools and technologies for collaborative processes by co-editing a shared digital workspace to collaboratively categorize vocabulary.
- [3.1.TC2a]: Indicate how to create and edit digital content in various formats by using interactive text tools to type prepositional sentences into a digital worksheet.
- [3.1.TC2b]: Express themselves through the creation of digital media by using graphic design tools to layout, format, and label their digital “Strange House” posters.
- [5.2.TC2b]: Select digital tools and technological solutions to solve needs by utilizing auto-grading analytics on interactive platforms for grammar and sentence structure assessments.
- [6.1.TC2a]: Analyze how AI works in specific applications by interacting with an AI-generated video and listening to an AI Voice Generator dictating commands.
- [6.2.TC2a]: Optimize the use of AI tools for higher efficiency by utilizing an AI Grammar Checker to verify descriptive sentences and writing descriptive text prompts in a Generative AI tool to visualize their “Strange House”.
3. Attributes
- Hard work: Be diligent in reviewing the unit's knowledge.
- Creativity: Use imagination to design a unique, strange house.
- Love: Show love and appreciation for their own homes and rooms.
II. RESOURCES AND MATERIALS
1. Teacher's aids
- Textbook Global Success 6, Teacher's Book, Lesson Plan.
- Computer, projector/smart TV.
- Pictures of strange houses (shoe house, upside-down house, etc.).
- Digital tools (Google Jamboard/Padlet, Quizizz/Blooket, Liveworksheets, Wordwall, Canva, etc.), and AI tools (AI Video Generator, Text-to-Speech / AI Voice Generator, Grammarly, Canva Magic Media / Bing Image Creator, etc.).
2. Students' aids
- Textbook, notebooks, pens.
- Smartphones, tablets, or laptops (for accessing digital learning platforms and AI tools).
III. PROCEDURES
1. WARM-UP
a. Objective: To activate students' prior knowledge of prepositions and create an energetic, fun atmosphere.
b. Content: Teacher organizes an action game called “Preposition Ninja”.
c. Product: Students perform the correct physical actions corresponding to prepositions of place.
d. Organization:
Step 1: Teacher assigns learning tasks
- Teacher asks the students to watch an AI-generated video designed to support the lesson and answer the questions that appear in the video.
- Teacher organizes a game. Teacher asks all students to stand up
- Teacher introduces an AI Voice Generator tool (Text-to-Speech) programmed to call out actions with prepositions randomly.
- Teacher explains the rules: Listen to the AI voice and quickly do the action. Anyone who does the wrong action or is too slow must sit down.
Example: Put your pen ON your book, Put your pen UNDER your chair, Stand BEHIND your desk, etc.
Step 2: Students perform learning tasks
- Students watch and answer the questions from the AI video.
- In the game:
+ Students listen to the AI voice calling out commands, which increases in speed gradually.
+ Students follow the commands carefully.
Step 3: Reporting and Discussion
- Teacher invites some students to answer the questions from the AI video.
- In the game:
+ Teacher observes and acts as the judge to see who performs correctly.
+ The last 3 – 5 students standing are the “Preposition Ninjas”.
Step 4: Evaluation
- Teacher checks and confirms the correct answer.
- Teacher praises the winners in the game, and leads into the new lesson: “You are all experts at prepositions now! Today, we will look back at all the vocabulary and grammar of Unit 2, and then design a very special house in Looking Back and Project.”
[6.1.TC2a]: Students analyze how AI works in specific applications by interacting with an AI-generated context video and listening to an AI Voice Generator (Text-to-Speech) dictating physical commands at varying speeds.
2. PRESENTATION
Activity 1: Put the words into the correct group, add a new word to each group
a. Objective: To help students revise the vocabulary items they have learnt in the unit (Types of house, Rooms, Furniture).
b. Content: Students categorize given words into 3 groups and add their own words.
c. Product: Students' correct predictions about the text's format and topic.
d. Organization:
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Activity 2: Complete the second sentence with the correct possessive form
a. Objective: To help students revise the possessive case 's.
b. Content: Students rewrite 5 sentences using the possessive 's.
c. Product: Students' correctly rewritten sentences.
d. Organization:
| TEACHER'S AND STUDENTS' ACTIVITIES | EXPECTED PRODUCTS | DIGITAL SKILL |
Step 1: Teacher assigns learning tasks - Teacher briefly reminds Ss of the rule for possessive case (Noun + 's). - Teacher launches a live interactive quiz (E.g. Quizizz or Blooket – “Type Answer” mode). - Teacher has students look at the sentences on their screen, type the correct possessive form of the words in brackets to complete the sentences. Step 2: Students perform learning tasks - Students work individually to read the prompts and type the correct possessive forms (paying attention to the apostrophe) into their devices. - Teacher observes and provides support if necessary. Step 3: Reporting and Discussion - Teacher projects the quiz results and analytics on the smart TV. - Teacher calls on some students to read their answers aloud. - Teacher reviews the questions that had the most spelling or apostrophe errors. Step 4: Evaluation - Teacher confirms the correct answers and gives feedback on common mistakes based on the digital data. - Teacher moves on to the next content. | Students' answers: 1. teacher's 2. brother's 3. Elena's 4. grandfather's 5. Vy's | [2.1.TC2b]: Students select the most appropriate digital communication means by submitting their short-answer grammar responses via a live digital polling tool. [5.2.TC2b]: The teacher selects digital tools and technological solutions to solve needs by utilizing a live interactive quiz (E.g. Quizizz) with auto-grading analytics to assess students' mastery of the possessive case. |
Activity 3: Make sentences, use prepositions of place
a. Objective: To help students revise the prepositions of place with visual cues.
b. Content: Students look at 6 pictures and make full sentences describing the position of animals/people.
c. Product: Students' correct sentences using in, on, behind, between, in front of, next to.
d. Organization:
…………………………………………..
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Activity 4: Write three sentences to describe your favourite room in your house, write the sentences in your notebook.
a. Objective: To help students revise describing their favourite room using prepositions of place and vocabulary.
b. Content: Students independently write 3 sentences about their room.
c. Product: Students' written paragraphs (3 sentences).
d. Organization:
| TEACHER'S AND STUDENTS' ACTIVITIES | EXPECTED PRODUCTS | DIGITAL SKILL |
Step 1: Teacher assigns learning tasks - Teacher asks one student what room in the house is his / her favourite, encouraging him / her say 1 – 2 sentences about it. - Teacher has students open a digital note or document on their devices, and use prepositions of place to write 3 sentences to describe their favourite room. - Teacher assigns the task: Before sharing, copy your sentences and paste them into an AI Grammar Checker (E.g. Grammarly or ChatGPT with “Check my English”). Review the AI's feedback and correct your sentences. Step 2: Students perform learning tasks - Students type their sentences. - Students use the AI tool to verify their grammar (especially prepositions and the structure “There is/are”), and make necessary edits. - The teacher goes round and offers vocabulary support. Step 3: Reporting and Discussion - Teacher asks students to share their AI-corrected sentences with a partner by swapping screens. - Teacher invites 2 – 3 volunteers to read their descriptions to the class. - Other students listen and give comments if there are any. Step 4: Evaluation - Teacher praises good sentences, notes how the AI helped refine their structures, and provides final corrective feedback. - Teacher moves on to the next content. | Suggested answer: My favourite room is my bedroom. There is a big bed next to the window. The bookshelf is in front of my desk. | [6.2.TC2a]: Students optimize the use of AI tools for higher efficiency by utilizing an AI Grammar Checker to verify the accuracy of their prepositions and refine their descriptive sentences before presenting them. |
3. PRACTICE
a. Objective: To synthesize the unit's grammar (possessive case, prepositions of place) and vocabulary into a single focused exercise.
b. Content: Students complete two practice exercises.
c. Products: Students' correct answers for the two exercises.
d. Organization:
…………………………………………..
…………………………………………..
…………………………………………..
4. APPLICATION
a. Objective: To help students develop their creativity, teamwork, and speaking skills by designing and presenting a strange house.
b. Content: Students carry out the Activity 5: “Project - Strange Houses”. Students look at strange houses, draw their own, and present it to the class via a poster.
c. Product: Students' posters of their “Strange House” and their oral presentations.
d. Organization:
Step 1: Teacher assigns learning tasks
- Teacher draws attention to the Project section, and shows pictures of House A (shoe house), House B (upside-down house), and House C (tree house/egg house).
- Teacher asks students the following question: “Which one would you like to live in? Why?”.
- Task:
+ Work in groups of 4 to design your own strange house.
+ Instead of drawing by hand, write detailed English text prompts into a Generative AI Image tool (E.g. Canva Magic Media or Bing Image Creator) to visualize your group's strange house (E.g. “A house shaped like a giant watermelon, highly detailed, bright colors”).
+ Import your AI image into a graphic design tool (E.g. Canva). Add a digital title, label the rooms, and write short bullet points describing where the furniture is.
+ Prepare a short presentation to tell the class about your house.
Step 2: Students perform learning tasks
- Students discuss their ideas, collaborate on writing prompts, and generate their strange house using AI.
- Students design their digital posters on Canva, adding text and formatting.
- The teacher circulates, offering vocabulary support (mushroom house, spaceship house, etc.) and encouraging all members to participate.
Step 3: Reporting and Discussion
- Teacher invites groups to cast their digital posters directly from their devices to the smart TV.
- Groups present their strange house to the class.
Example: Hello everyone! This is our house. It is a Watermelon House. There are three rooms. The living room is round. The TV is on the wall...
- The rest of the class listens and votes for the “Best Strange House” using a quick digital poll.
Step 4: Evaluation
- Teacher praises the groups for their AI creativity, digital design, teamwork, and speaking efforts.
- Teacher asks students to complete the “Now I can...” self-assessment table to identify any weak areas.
- Teacher summarizes the lesson and assigns homework.
[2.2.TC2a]: Students apply suitable digital technologies to share data and information by casting their finalized digital posters to the smart TV to visually support their group presentations.
[3.1.TC2b]: Students express themselves through the creation of digital media by using a graphic design tool (E.g. Canva) to layout, format, and label their AI-generated images into a cohesive digital poster.
[6.2.TC2a]: Students optimize the use of AI tools for higher efficiency by writing detailed descriptive text prompts in a Generative AI tool to creatively visualize and design their “Strange House”.
* HOMEWORK
- Review all vocabulary and grammar points of Unit 2.
- Complete the “Now I can...” self-assessment table.
- Prepare for the next lesson Unit 3_Getting Started.