Giáo án Tiếng Anh 8 Global Success
Giáo án Tiếng Anh 8 Global Success. Giáo án có tích hợp NLS (Năng lực số) - Đây là mẫu giáo án mới năm 2026, bộ GD&ĐT khuyến khích dùng. Giáo án là bản word tải về nhanh chóng. Giáo viên có thể: Thêm, bớt, chỉnh sửa dễ dàng theo ý mình.
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Teaching: ..../..../.....
UNIT 1: LEISURE TIME
GETTING STARTED
I. OBJECTIVES
1. Knowledge and skills
By the end of the lesson, students will be able to:
- Set the context for the introductory conversation;
- Introduce the topic of the unit, the vocabulary, the sounds, and the grammar points to be learnt.
2. Competences
General competences:
- Self-control and independent learning: listen and share personal opinions with partners and teacher.
- Communication and collaboration: work in pairs or groups to complete the learning tasks.
Specific competences:
- Read and listen for specific information about leisure time and DIY activities.
- Identify and use vocabulary items related to leisure activities.
Digital competences:
- [1.1.TC2a]: Organize searches to find data and information regarding vocabulary effectively.
- 2.1.TC2a: Use multiple digital technologies and platforms to interact and engage with the lesson content.
- 2.4.TC2a : Select digital tools and technologies for collaborative processes in data collection and surveys .
- 3.1.TC2a: Create and edit digital content in various formats like digital tests or online forms.
- 5.2.TC2b: Select digital tools and possible technological responses to solve learning tasks efficiently.
- 6.2.TC2a: Optimize the use of AI tools (e.g., AI avatars, language models) for higher efficiency in brainstorming and summarizing information.
3. Attributes
- Hard work: Be ready and excited to learn about various leisure activities and actively participate in class.
- Balance: Learn how to balance between study and leisure time, appreciate DIY and healthy hobbies.
II. RESOURCES AND MATERIALS
1. Teacher's aids
- Textbook Global Success 8, Teacher's Book, Lesson Plan.
- Computer, projector/smart TV, audio speakers.
- Website hoclieu.vn.
- Digital platforms and AI tools (e.g., ChatGPT, YoungTest.vn, D-ID, Padlet, Google Forms).
2. Students' aids
- Textbook, notebooks, pens, colored pencils.
- Smartphones/tablets for digital interaction.
III. PROCEDURES
1. WARM-UP
a. Objective: To activate students' prior knowledge and create a friendly, engaging atmosphere before starting the new lesson.
b. Content: Teacher organizes a quick game "Brainstorming" about free time activities.
c. Product: Students' correct vocabulary related to leisure time.
d. Organization:
Step 1: Teacher assigns learning tasks
- Teacher divides the class into 2 teams.
- Teacher asks students to write down as many leisure activities as possible in 2 minutes on the board.
- Teacher opens an AI chatbot to assist in the brainstorming process.
Step 2: Students perform learning tasks
- Students from each team run to the board and write the words.
- The teacher observes, guides, and supports the students (if necessary).
Step 3: Reporting and Discussion
- Teacher calls time out and counts the correct words.
Expected vocabulary on the board: watch TV, play football, read books, listen to music, go shopping, play video games, etc.
- Teacher prompts the AI chatbot to generate a list of "Top trending leisure activities for teenagers" and compares it with the students' answers.
- Other students can comment or offer alternative opinions (if any).
Step 4: Evaluation
- Teacher checks spelling, declares the winning team, and leads into the new lesson: "Today we will learn about Leisure Time and the activities people love doing in their free time".
[6.2.TC2a]: Optimize the use of AI tools (e.g., ChatGPT) to generate supplementary vocabulary and compare with students' answers for higher efficiency.
2. PRESENTATION
Activity 1: Listen and read
a. Objective: To set the context for the introductory conversation; to introduce the topic of the unit, the vocabulary, the sounds, and the grammar points to be learnt.
b. Content: Students look at the picture, listen to the recording, and read the conversation along.
c. Product: Students understand the context, can read the conversation aloud with correct pronunciation, and identify keywords related to Leisure time.
d. Organization:
| TEACHER'S AND STUDENTS' ACTIVITIES | EXPECTED PRODUCTS | DIGITAL SKILL |
Step 1: Teacher assigns learning tasks - Teacher asks Ss to look at the digital textbook on hoclieu.vn via the smart TV. - Teacher asks Ss to answer the questions: What are they talking about?; What activities can you see in the pictures?
- Teacher introduces Tom and Trang. Explains they are friends meeting at a shopping mall. - Teacher plays the recording twice for Ss to listen and read along. Have Ss underline words related to the unit topic. Step 2: Students perform learning tasks - Students look at the picture and answer the teacher's questions. - Students listen to the audio and read the conversation silently. - The teacher observes, guides, and supports the students (if necessary). Step 3: Reporting and Discussion - Teacher invites some pairs of Ss to read the conversation aloud. - Teacher has Ss say the words and phrases in the text they think are related to the topic Leisure time. - Quickly write the words and phrases on the board. Step 4: Evaluation - Teacher confirms the correct answers, corrects students' pronunciation if needed. - Teacher moves on to the next content. | - Answers to Teacher's questions: + They are talking about leisure activities/doing DIY. + Activities in pictures: building dollhouses, making paper flowers, etc. | [1.1.TC1c]: Students explain how to access and navigate through digital content.
|
Activity 2: Read the conversation again and complete the sentences.
a. Objective: To help Ss understand the conversation details.
b. Content: Students read 5 incomplete sentences and fill in the blanks based on the conversation.
c. Product: Students' correct completed sentences.
d. Organization:
| TEACHER'S AND STUDENTS' ACTIVITIES | EXPECTED PRODUCTS | DIGITAL SKILL |
Step 1: Teacher assigns learning tasks - First, teacher asks Ss to read the sentences and fill in the blanks without reading the conversation again. - Ts elicits the answers from Ss and write them on the board. - Ts opens e-book and asks students to fill the blanks directly on their digital devices. - Ts asks them to read the conversation again to check. Step 2: Students perform learning tasks - Students work independently to complete the sentences. - Teacher observes, guides, and supports. Step 3: Reporting and Discussion - Teacher allows students to share answers with a partner. - Teacher asks Ss for their answers again, referring to the ones on the board. - Other students can comment. Step 4: Evaluation - Teacher confirms the correct answers and explains. - Teacher moves on to the next content. | Students' answers: 1. knitting kit 2. leisure time 3. other people 4. hang out 5. Sunday | [5.2.TC2b]: Select digital tools and possible technological responses to solve the learning task efficiently. |
Activity 3: Work in pairs. Write the activities from the box under the correct pictures.
a. Objective: To introduce some vocabulary items related to leisure activities.
b. Content: Students look at 6 pictures and match them with the activities given in the box.
c. Product: Correct matching of activities and pictures.
d. Organization:
| TEACHER'S AND STUDENTS' ACTIVITIES | EXPECTED PRODUCTS | DIGITAL SKILL |
Step 1: Teacher assigns learning tasks - Ts asks Ss to name the activities shown in the pictures.
- Teacher projects an interactive digital matching game (e.g., Wordwall) on the smart TV. - Ts Hs Ss practise saying the words and phrases again. Step 2: Students perform learning tasks - Students work in pairs to match. - The teacher observes, guides, and supports. Step 3: Reporting and Discussion - Ts has Ss compare their answers with a partner. - Ts invites some Ss to go to the board and write their answers. Step 4: Evaluation - Teacher confirms the correct answers. | Students' answers: 1. messaging friends 2. cooking 3. playing sport 4. doing puzzles 5. doing DIY 6. surfing the net | [3.1.TC2a]: Create and edit digital content in different formats. |
Activity 4: Work in pairs. Read the phrases, and guess which activities in 3 are described.
a. Objective: To help Ss revise the leisure activities they have learnt in activity 3.
b. Content: Students read key phrases and match them to the correct leisure activities.
c. Product: Students' correct guesses.
d. Organization:
| TEACHER'S AND STUDENTS' ACTIVITIES | EXPECTED PRODUCTS | DIGITAL SKILL |
Step 1: Teacher assigns learning tasks - Ts has Ss work in pairs and read the key phrases given, then guess the leisure activities. - For a more able class, Ts has Ss work in groups to write down some keywords about activities they know and challenge the class. - Teacher instructs students to use an AI tool to generate additional keyword clues for other activities to extend the challenge. Step 2: Students perform learning tasks - Students work in pairs to discuss and guess. - The teacher observes, guides, and supports. Step 3: Reporting and Discussion - Ts asks for Ss' answers and write them on the board. Step 4: Evaluation - Teacher confirms the correct ones. - Teacher moves on to the next conten. | Students' answers: 1. doing puzzles 2. doing DIY 3. playing sport 4. messaging friends 5. surfing the net | [6.2.TC2a]: Optimize the use of AI tools to generate additional keyword clues for leisure activities, creating a more engaging guessing game. |
3. PRACTICE
a. Objective: To consolidate the vocabulary and structures learned in the lesson.
b. Content: Students complete Worksheet 1.
c. Product: Students' correct answers for the exercise.
d. Organization:
Step 1: Teacher assigns learning tasks
- Teacher distributes Worksheet 1 via a digital assessment platform (eg :Google Forms).
| Choose the best answer A, B, or C to complete the sentences. |
1. Trang is keen on doing ________ activities in her leisure time. A. DIY B. sport C. IT A. hangs out B. surfs C. makes A. puzzles B. net C. DIY A. park B. cinema C. mall A. surfing B. doing C. messaging |
- Teacher sets a time limit of 5 minutes.
Step 2: Students perform learning tasks
- Students work individually to solve the exercise.
- Students use their digital devices to select the best answers interactively.
- The teacher observes, guides, and supports the students (if necessary).
Step 3: Reporting and Discussion
- Teacher invites some students to share their answers with the class:
1. A (DIY)
2. A (hangs out)
3. A (puzzles)
4. B (cinema)
5. A (surfing)
- Other students can comment or offer alternative opinions (if any).
Step 4: Evaluation
- Teacher gives feedback, corrects mistakes, and praises good work.
- Teacher moves on to the next mission.
[3.1.TC2a]: Create and edit digital content in different formats (e.g., converting a paper worksheet into a digital test).
[5.2.TC2b]: Select digital tools (digital testing platforms) to solve learning tasks and receive instant feedback.
4. APPLICATION
a. Objective: To help students apply the vocabulary and structures learned into a creative, real-life context.
b. Content: Students carry out Activity 5 and a creative survey task: "My Leisure Time Survey".
c. Product: Students' survey reports and oral presentation.
d. Organization:
Step 1: Teacher assigns learning tasks
- Teacher sets time for Activity 5 (page 9) and asks Ss to work in groups to ask one another the question: "If you have some free time this weekend, what will you do?".
- Task expansion: Interview 3 friends in your group. Write down their chosen activities and give one reason why they like it (using phrases from Activity 4: e.g., to improve memory, keep in touch, improve physical health).
- Teacher instructs students to design a quick digital survey using Google Forms or a similar polling app.
Step 2: Students perform learning tasks
- Students ask each other and note down the answers.
- The teacher observes, guides, and supports the students (if necessary).
Step 3: Reporting and Discussion
- Students input the interview data into their shared digital survey forms.
- Teacher invites some students to share the answers of their groups with the class.
Example report:
+ Nam will play sport this weekend because it improves his physical health.
+ Mai will do puzzles to improve her memory.
+ I will surf the net to learn something about IT.
- Other students can comment or offer alternative opinions (if any).
Step 4: Evaluation
- Teacher praises students' speaking skills, correct use of vocabulary, and accurate grammar.
- Wrap-up: Ask Ss to say aloud words/phrases they remember. Draw attention to the lesson objectives.
- Teacher summarizes the lesson and assigns homework.
(2.4.TC2a: Select digital tools and technologies (e.g., digital forms) for collaborative data collection processes.)
* HOMEWORK
- Review previously learned vocabulary at home.
- Complete the mission in Application (write a short paragraph about your own leisure time).
- Prepare for A closer look 1.

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