Giáo án NLS Tiếng Anh 1 Global Success Unit 4 Lesson 2: desk, dog, door, duck

Giáo án NLS Tiếng Anh 1 Global Success Unit 4 Lesson 2: desk, dog, door, duck. Với năng lực số được tích hợp, tiết học sẽ giúp học sinh làm quen và ứng dụng công nghệ, tin học. KHBD này là file word, tải về dễ dàng. Là mẫu giáo án mới nhất năm 2026 để giáo viên dạy tốt môn English 1.

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Teaching : ..../..../.....

 

UNIT 4: IN THE BEDROOM

Lesson 2 (1 period)

I. OBJECTIVES 

1. Knowledge and skills 

By the end of this lesson, pupils will be able to:

  • Say the sound of the letter D/d and the words desk, dog, door, duck in a chant.
  • Sing the chant with correct pronunciation, natural stress and rhythm.
  • Listen, recognise the words and tick the correct boxes.
  • Trace the letter D/d (upper case and lower case) correctly and neatly.

2. Competences

  • Critical thinking and creativity: Learn how to associate the letter sound with vocabulary through rhythm and physical tracing.
  • Communication and collaboration: Work in pairs and groups to chant, trace, and complete learning tasks.
  • Self-control & independent learning: Perform listening, tracing, and speaking tasks actively.
  • Digital competences: 

+ [1.3.CB1a]: Identify how to organize, store and retrieve data, information and content in a simple way in a digital environment.

+ [2.1.CB1a]: Select simple digital technologies to interact.

+ [2.1.CB1b]: Identify simple communication means appropriate for a specific context.

+ [2.2.CB1a]: Identify simple digital technologies suitable for sharing data, information and digital content.

+ [3.1.CB1a]: Identify simple ways to create and edit content in simple formats.

+ [3.1.CB1b]: Choose how to express oneself through creating simple digital media.

+ [4.1.CB1a]: Identify simple ways to protect devices and digital content.

+ [4.3.CB1a]: Distinguish simple ways to avoid health risks and threats to physical and mental health when using digital technologies.

+ [6.1.CB1b]: Recall simple applications of AI in daily life.

+ [6.2.CB1a]: Identify simple AI tools.

+ [6.2.CB1b]: Perform basic operations with AI tools.

3. Attributes

  • Show enthusiasm in learning English through musical chants and tracing activities.

II. RESOURCES AND MATERIALS

  • Teacher’s aids: Tiếng Anh 1 Global Success Teacher’s book and Student’s book; Audio tracks; TV; Computer; Projector; Powerpoint slides; kenhhoctap
  • Student’s aids: Tiếng Anh 1 Global Success Student’s book; Workbook; Notebook. 

III. PROCEDURES

TEACHER’S ACTIVITIESSTUDENT’S ACTIVITIESDIGITAL SKILL

1. WARM-UP

a. Objective: To revise the learned sound, words, and energize the class before the new lesson.

b. Organisation:

- Teacher greets the class.

- The teacher operates an interactive digital smartboard to display animated contexts and taps the digital bubbles on the screen to play the corresponding audio.

- Teacher asks pupils to look at the picture in Lesson 1 and say the sound of the letter D/d and the words desk, dog, door, duck.

- Teacher has them play the game Red words, green words again to draw pupils' attention to the words they have learnt in Lesson 1.

- Teacher gets pupils to open the book and look at Lesson 2.

 

 

 

 

- Pupils greet the teacher.

- Pupils select simple digital technologies to interact by stepping up to the smartboard and tapping the screen to hear the dialogue.

 

- Pupils look at the picture and pronounce the sound and words loudly.

 

 

- Pupils actively participate in the Red words, green words game.

 

 

- Pupils open their books and get ready for the new lesson.

 

 

 

 

 

[2.1.CB1a]: 

Select simple digital technologies to interact by using the touch features of an interactive smartboard.

2. PRESENTATION

Activity 3: Listen and chant.

a. Objective: Pupils will be able to say the sound of the letter D/d and the words desk, dog, door, duck in a chant.

b. Organisation:

…………………………………………..

…………………………………………..

…………………………………………..

 

 

 

 

 

 

 

…………………………………………..

…………………………………………..

…………………………………………..

 

 

Activity 4: Listen and tick.

a. Objective: Pupils will be able to listen, recognise the words and tick the correct boxes.

b. Organisation:

- Teacher has pupils look at the pictures of Question 1, saying Look at the pictures, please! and say what they can see.

- Teacher pushes a digital quiz version of this listening task to the pupils' tablets via the network.

kenhhoctapkenhhoctap- Teacher  invites some pupils to point to the pictures and say the words in front of the class.

- Teacher plays the recording of the first sentence for pupils to listen and tick the box.

- Teacher  asks pupils to say what they have heard and ticked.

- Teacher follows the same procedure with Question 2.

- Teacher  calls a few pupils to the front to point to the pictures and say what they have heard.

- Teacher moves on to the next content.

 

 

 

 

- Pupils look at the pictures and identify the items.

* Audio script: 

1. a) a dog; b) a duck

2. a) a door; b) a desk

- Pupils open the digital assessment file on their tablets.

 

 

 

 

 

 

 

 

- Selected pupils point and say the words aloud.

 

- Pupils listen to the audio carefully and tap the correct box on their touchscreen. 

- Pupils confirm what they heard.

 

- Pupils listen and tick for Question 2.

* Audio script: 1. This is a dog; 2. This is a desk. 

* Key: 1. a; 2. b.

- Pupils present their answers to the class.

 

 

 

 

 

 

 

 

 

[2.2.CB1a]:

Identify simple digital technologies suitable for sharing data, information and digital content.

 



 

 

 

 

[3.1.CB1b]:

Choose how to express oneself through creating simple digital media.

 

Activity 5: Look and trace.

a. Objective: Pupils will be able to trace the letter D/d (upper case and lower case) correctly and neatly.

b. Organisation:

…………………………………………..

…………………………………………..

…………………………………………..

 

  

3. PRACTICE

a. Objective: To consolidate word and picture recognition suitably for Grade 1 pupils.

b. Organisation:

Mission 1: "Match and Say"

- Teacher puts 4 flashcards of words (desk, dog, door, duck) on the left side of the screen and 4 picture cards on the right side in random order.

kenhhoctapkenhhoctapkenhhoctapkenhhoctap

- Teacher calls 4 pupils to come to the board, use a marker to draw a line matching the word to the correct picture.

- Teacher  asks the whole class to check if the matching is correct by saying: "Yes!" or "No!".

- Teacher  has the whole class point to the matched pairs and read the words aloud twice.

Mission 2: Complete the quiz (optional).

- Teacher sends link the quiz on website kenhhoctap: https://kenhhoctap.edu.vn/page/day-du-cac-tai-lieu for student to perform.

- Teacher gives pupils 5 minutes to choose the correct answer.

- Teacher calls out pupils to share their answers and explain the correct ones.

- Teacher monitors and offers support.

- Teacher asks fast finishers to read the completed words aloud to their partners.

- Teacher moves on to the next content.

 

 

 

 

 

 

- Pupils observe the words and pictures on the screen.

 

 

 

 

 

 

 

 

 

- Selected pupils draw lines to match.

 

 

 

- The class checks the answers together.

 

 

- Pupils read the words aloud.

*Key: 1. duck; 2. dog; 3. desk; 4. door. 

 

 

 

- Pupils receives the link and choose the answer.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

[6.2.CB1b]:

Perform basic operations with AI tools.

 

4. APPLICATION

Mission: "Magic Finger - Air Tracing"

a. Objective: To apply tracing skills playfully and encourage pair interaction.

b. Organisation:

…………………………………………..

…………………………………………..

…………………………………………..

 

  

REFLECTION

 

 

Trên chỉ là 1 phần của giáo án. Giáo án khi tải về có đầy đủ nội dung của bài. Đủ nội dung của học kì I + học kì II

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