Giáo án NLS Tiếng Anh 1 Global Success Fun time 2 (Lesson 2)

Giáo án NLS Tiếng Anh 1 Global Success Fun time 2 (Lesson 2). Với năng lực số được tích hợp, tiết học sẽ giúp học sinh làm quen và ứng dụng công nghệ, tin học. KHBD này là file word, tải về dễ dàng. Là mẫu giáo án mới nhất năm 2026 để giáo viên dạy tốt môn English 1.

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Planning: ..../..../.....

Teaching : ..../..../.....

 

FUN TIME 2

Lesson 1 (1 period)

I. OBJECTIVES 

1. Knowledge and skills 

By the end of this lesson, pupils will be able to:

  • Write the correct letters to complete the puzzle.
  • Revise some learnt words (chips, pencil, pen, milk).
  • Say the words with correct pronunciation.
  • Play the game Slap the board successfully to revise words learnt in Units 5 and 6.

2. Competences

  • Critical thinking and creativity: Solve the crossword puzzle by identifying missing letters.
  • Communication and collaboration: Work in pairs to check answers and in teams to play competitive games.
  • Self-control & independent learning: Actively complete writing tasks and participate in physical games.
  • Digital competences: 

+ [1.3.CB1a]: Identify how to organize, store and retrieve data, information and content in a simple way in a digital environment.

+ [2.1.CB1a]: Select simple digital technologies to interact.

+ [2.2.CB1a]: Identify simple digital technologies suitable for sharing data, information and digital content.

+ [3.1.CB1a]: Identify simple ways to create and edit content in simple formats.

+ [4.1.CB1a]: Identify simple ways to protect devices and digital content.

+ [4.3.CB1a]: Distinguish simple ways to avoid health risks and threats to physical and mental health when using digital technologies.

+ [6.1.CB1b]: Recall simple applications of AI in daily life.

+ [6.2.CB1a]: Identify simple AI tools.

+ [6.2.CB1b]: Perform basic operations with AI tools.

3. Attributes

  • Show enthusiasm, quick reflexes, and joy when participating in interactive revision games.

II. RESOURCES AND MATERIALS

  • Teacher’s aids: Tiếng Anh 1 Global Success Teacher’s book and Student’s book; Audio tracks; TV; Computer; Projector; Powerpoint slides; kenhhoctap
  • Student’s aids: Tiếng Anh 1 Global Success Student’s book; Workbook; Notebook. 

III. PROCEDURES

TEACHER’S ACTIVITIESSTUDENT’S ACTIVITIESDIGITAL SKILL

1. WARM-UP

a. Objective: To create a joyful atmosphere and activate prior knowledge by recalling letters.

b. Organisation: 

- Teacher greets the class.

- The teacher operates an interactive digital smartboard to display animated contexts and taps the digital bubbles on the screen to play the corresponding audio.

- Have pupils play the game Air-drawing again (from Lesson 1).

- Teacher draws letters (e.g., E, e, I, i) in the air using a finger.

- Call on different pupils to quickly guess the letter out loud. Give high-fives for correct answers.

- Ask them to open their books and look at Lesson 2, Activity 3.

 

 

 

 

 

 

- Pupils greet the teacher.

- Pupils select simple digital technologies to interact by stepping up to the smartboard and tapping the screen to hear the dialogue.

 

- Pupils watch the teacher's hand carefully.

 

- Pupils quickly identify and shout out the letters ("It's E!", "It's i!").

- Pupils laugh and compete to be the fastest.

 

 

- Pupils open their books.

 

 

 

 

 

 

 

 

[2.1.CB1a]: 

Select simple digital technologies to interact by using the touch features of an interactive smartboard.

2. PRESENTATION 

Activity 3: Write and say.

a. Objective: Pupils will be able to write the correct letters and revise some learnt words (chips, pencil, pen, milk).

b. Organisation:

…………………………………………..

…………………………………………..

…………………………………………..

 

 

 

 

 

 

 

…………………………………………..

…………………………………………..

…………………………………………..

 

 

Activity 4: Let's play (Slap the board)

a. Objective: Pupils will revise the words they have learnt in Units 5 and 6 through a physical game.

b. Organisation:

- Teacher asks pupils how to play this game. If they do not know, explain the rules again.

kenhhoctap

- Instead of paper flashcards, Teacher displays the digital flashcards randomly scattered on the interactive smartboard.

- Teacher programs an AI Voice Assistant software to randomly call out the target words.

- Have pupils stand in two lines in front of the board. Read out the words in English one by one (e.g., "Chips!").

- Teacher strictly reminds pupils to run carefully and tap the smartboard gently with their hands to avoid breaking the screen.

- Let pupils take turns to run and slap the right picture on the board. The group which slaps more words correctly is the winner.

- Teacher elicits all the words used in this game from pupils. Have them practise saying the words again aloud.

- Teacher moves on to the next content.

 

 

 

 

 

 

 

- Pupils recall or listen to the game rules.

 

 

 

 

 

- Pupils look at the pictures on the screen.

 

 

- Pupils listen to the AI-generated voice.

- Pupils listen carefully, run fast, and slap the correct flashcard.

- Pupils form two lines, ready to run.

 

- Pupils run safely without tripping over cables and tap the smartboard gently.

 

 

- Pupils cheer for their teammates.

 

 

 

- The whole class points to the board and reads all the words together.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

[6.2.CB1a]:

Identify simple AI tools.




 

[4.1.CB1a]:

Identify simple ways to protect devices and digital content.




 

 

3. PRACTICE

a. Objective: To consolidate word recognition using a very basic, visual-focused sentence completion format suitable for Grade 1.

b. Organisation:

Mission: "Choose and Write"

…………………………………………..

…………………………………………..

…………………………………………..

 

  

4. APPLICATION

a. Objective: To playfully apply the vocabulary to a sensory and speaking task, making the revision memorable.

b. Organisation:

Mission: "The Magic Box"

- Teacher prepares a "Magic Box" (a cardboard box with a hole) containing real objects: a pen, a pencil, a bell, and a small milk carton.

- Teacher invites a pupil to come to the front, close their eyes, and reach into the box.

- The pupil feels the object, pulls it out, and must shout out the English word (e.g., "A pencil!").

- If the pupil says it correctly, the whole class claps and repeats the word: "Yes! A pencil!"

- Repeat with 4-5 different pupils to ensure high engagement.

* CONSOLIDATION

- Teacher reviews the main words revised in the lesson (chips, pencil, pen, milk).

- Teacher evaluates pupils' participation and praises the winning teams from the games.

* ADVICE

- Play the "Slap the board" game at home using your own flashcards or drawings.

- Write the 4 words (chips, pencil, pen, milk) neatly in your notebook.

- Prepare for the next Unit.

 

 

 

 

 

 

 

- Pupils sit nicely, eager to be chosen.

 

 

 

- Volunteer pupils go to the front, close their eyes, and use their hands to feel the object.

- Pupils pull the object out and proudly say the English word.

 

 

- The class claps and echoes the word loudly.

 

 

- Pupils enjoy the suspense and fun of the Magic Box.

 

 

- Pupils listen to the summary.

 

 

- Pupils receive positive feedback.

 

 

 

- Pupils take notes on their simple homework.

 

 

REFLECTION

 

 

Trên chỉ là 1 phần của giáo án. Giáo án khi tải về có đầy đủ nội dung của bài. Đủ nội dung của học kì I + học kì II

Giáo án Tiếng Anh 1 Global Success cả năm

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