Giáo án NLS Tiếng Anh 1 Global Success Fun time 1 (Lesson 1)

Giáo án NLS Tiếng Anh 1 Global Success Fun time 1. Với năng lực số được tích hợp, tiết học sẽ giúp học sinh làm quen và ứng dụng công nghệ, tin học. KHBD này là file word, tải về dễ dàng. Là mẫu giáo án mới nhất năm 2026 để giáo viên dạy tốt môn English 1.

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Planning: ..../..../..... 

Teaching : ..../..../..... 

   

FUN TIME 1

Lesson 1 (1 period)

   

I. OBJECTIVES 

1. Knowledge and skills 

By the end of this lesson, pupils will be able to:

  • Revise the words bike, cup, book, cat, car, ball.
  • Find, circle and say the six words in the word search correctly.
  • Revise the upper case and lower case B/b and C/c through the game Simon says, using their body positions.
  • Play the game successfully by showing the correct body position for each letter.

2. Competences

  • Critical thinking and creativity: Learn how to identify words in a puzzle and connect letters with physical movements.
  • Communication and collaboration: Work in pairs and teams to complete the word search and play games.
  • Self-control & independent learning: Perform physical TPR (Total Physical Response) tasks accurately and confidently.
  • Digital Competences:

+ [1.3.CB1a]: Identify simple ways to organize, store, and retrieve data, information, and digital content in digital environments.

+ [2.1.CB1a]: Choose simple digital technologies for interaction.

+ [3.1.CB1a]: Identify ways to create and edit simple digital content in basic formats.

3. Attributes

  • Foster a positive and active attitude towards revising English vocabulary and letters.

II. RESOURCES AND MATERIALS

  • Teacher’s aids: Tiếng Anh 1 Global Success Teacher’s book and Student’s book; Flashcards of the words (bike, cup, book, cat, car, ball); TV/Interactive Whiteboard; Computer.
  • Student’s aids: Tiếng Anh 1 Global Success Student’s book; Notebook; Tablets.

III. PROCEDURES

TEACHER’S ACTIVITIESSTUDENT’S ACTIVITIESDIGITAL SKILL

1. WARM-UP

a. Objective: To energize the class, attract pupils' attention, and actively revise the target vocabulary (bike, cup, book, cat, car, ball) through a movement-based search game.

b. Organisation: 

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2. PRESENTATION

Activity 1: Find and circle. Then say.

a. Objective: Pupils will revise the words bike, cup, book, cat, car, ball.

b. Organisation:

- Teacher has pupils look at the pictures around the word search and say the words, saying "Look and say, please!".

kenhhoctap

- Teacher explains how to do the task, saying "Find and circle the words in the word search. Then say the words. The words can go across or down.". Teacher models with the first word if necessary and gives support to pupils who find it difficult.

- Teacher projects the digital version of the word search from sachmem.net on the Interactive Whiteboard. Teacher divides the class into two teams. Teacher calls out a word and invites a pupil from each team to come up and use the smart pen or their finger to digitally drag the word on the screen.

- Teacher gives a point to each correct word, and pupils take turns.

- Teacher moves on to the next content.

   

   

   

- Pupils look at the six pictures and say the words aloud.


 

   

   

- Pupils listen to the instructions and observe the teacher's model.




 

- Selected pupils walk up to the Interactive Whiteboard and use touch gestures or the smart pen to drag the hidden words directly on the digital screen.

   

   

- Pupils participate in the board game enthusiastically, writing the words correctly.

Key: 

kenhhoctap

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

[1.3.CB1a]: Use touch gestures or a smart pen to interact with digital content on an interactive screen.

Activity 2: Let's play.

Game: Simon says

a. Objective: Pupils will revise the upper case and lower case B/b and C/c through the game Simon says, using their body positions.

b. Organisation:

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3. PRACTICE

a. Objective: To reinforce the recognition of letters B/b, C/c and correctly associate them with the target vocabulary pictures through a basic written exercise.

b. Organisation:

Mission 1: "Trace and Match"

- Teacher prepares and hands out a simple worksheet to each pupil.

kenhhoctap

+ Left column: Dashed (dotted) upper and lower case letters: B, b, C, c.

+ Right column: Four pictures randomly placed: a bike, a ball, a cat, a cup.

- Step 1 (Tracing): Teacher asks pupils to take out their pencils and trace the letters B, b, C, c carefully. Teacher models tracing a letter on the board.

- Step 2 (Matching): Teacher instructs pupils to draw a line connecting the letters to the correct pictures. Teacher gives an example: "Look at letter B. Which picture starts with B? Yes, the bike and the ball. Draw a line from B to the bike, and B to the ball."

- Teacher walks around the classroom to observe, ensuring pupils are holding their pencils correctly and matching accurately. Provide individual support to pupils who need it.

- Step 3 (Checking): Teacher puts the worksheet on the projector (or draws it on the board). Teacher calls a few pupils to stand up and say their answers (e.g., "B for bike"). Teacher draws the lines on the board to provide the correct answers.

- Teacher gives constructive feedback and praises pupils who completed the task neatly.

Mission 2: Complete the quiz (optional).

- Teacher sends link the quiz on website  kenhhoctap for student to perform.

- Teacher gives pupils 5 minutes to choose the correct answer.

- Teacher calls out pupils to share their answers and explain the correct ones.

- Teacher moves on to the next content.

   

   

   

   

   

   

   

- Pupils receive the worksheet and prepare their pencils.



 

   

   

   

   

   

   

   

   

- Pupils focus on tracing the dashed letters (B, b, C, c) neatly.

   

- Pupils think and draw lines to match the letters with the corresponding pictures (B/b to bike/ball; C/c to cat/cup).




 

- Pupils complete the exercise quietly at their desks.



 

- Pupils look at the board, listen to their friends' answers, and check their own worksheets.



 

- Pupils correct any mistakes with their erasers if necessary.

   

- Pupils receives the link and choose the answer.

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

[2.1.CB1a]: Choose simple digital technologies to interact.

4. APPLICATION

a. Objective: To consolidate the target vocabulary (bike, cup, book, cat, car, ball) and letters (B/b, C/c) through a creative drawing and speaking task at home.

b. Organisation:

Mission: "The Alphabet Artist"

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REFLECTION

   

   

Trên chỉ là 1 phần của giáo án. Giáo án khi tải về có đầy đủ nội dung của bài. Đủ nội dung của học kì I + học kì II

Giáo án Tiếng Anh 1 Global Success cả năm

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