Giáo án NLS Tiếng Anh 2 Global Success Fun time 1 (Lesson 2)
Giáo án NLS Tiếng Anh 2 Global Success Fun time 1 (Lesson 2). Với năng lực số được tích hợp, tiết học sẽ giúp học sinh làm quen và ứng dụng công nghệ, tin học. KHBD này là file word, tải về dễ dàng. Là mẫu giáo án mới nhất năm 2026 để giáo viên dạy tốt môn English 2.
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Planning: ..../..../.....
Teaching: ..../..../.....
FUN TIME 1
Lesson 2 (1 period)
I. OBJECTIVES
1. Knowledge and skills
By the end of this lesson, pupils will be able to:
- Write the words pizza, kite, bike and pasta.
- Complete the sentence structures The ______ is yummy., Is he/she ______ (verb + -ing)? and Yes, he/she is. / No, he/she isn't.
- Correctly spell and pronounce the words pasta, popcorn, pizza, kite, bike, and kitten.
2. Competences
- Critical thinking and creativity: Learn how to look at pictures, identify missing words, and complete sentences correctly.
- Communication and collaboration: Work in teams to complete the spelling game and learn how to support teammates.
- Self-control & independent learning: Perform writing and spelling tasks individually.
- Digital Competences:
+ [2.1.CB1a]: Choose simple digital technologies for interaction.
+ [3.1.CB1b]: Choose ways to express oneself through creating simple digital content.
+ [6.2.CB1a]: Recognize simple AI tools.
3. Attributes
- Show their interest and confidence in writing English words and spelling them aloud.
II. RESOURCES AND MATERIALS
- Teacher’s aids: Tiếng Anh 2 Global Success Teacher’s book and Student’s book; Flashcards (a kitten, pizza, pasta, popcorn, kite, bike); Smartboard; AI Randomizer App (eg., Wheel of names,...).
- Student’s aids: Tiếng Anh 2 Global Success Student’s book; Notebook; Mini-whiteboards; Smartphone/Tablet at home (optional).
III. PROCEDURES
| TEACHER’S ACTIVITIES | STUDENT’S ACTIVITIES | DIGITAL SKILL |
1. WARM-UP a. Objective: To warm up the class, boost energy levels, and recall the target vocabulary (pizza, kite, bike, pasta, popcorn, kitten) with TPR (Total Physical Response). b. Organisation: - Teacher greets the class. - Teacher asks the students to watch an AI-generated video designed to support the lesson and answer the questions that appear in the video. - Teacher introduces mission: "Sticky Ball Action!" - Teacher sticks flashcards of a pizza, kite, bike, pasta, popcorn, and kitten randomly on the board. - Teacher divides the class into 2 or 3 teams. Gives the first pupil of each team a sticky ball or a soft toy. - Teacher draws a line on the floor. Pupils stand behind the line and throw the ball at the board. Whichever flashcard the ball hits, the pupil must say the word aloud clearly (e.g., "Bike!").
- To get the point, the whole team must do a fun action related to that word (e.g., pretend to ride a bike, fly a kite, or eat a yummy pizza) and shout the word together. - Teacher awards points to the teams and leads into the new lesson: "You are all great at remembering these words and actions. Let's see how we can write and spell them in our Fun Time 1 lesson today!" |
- Pupils greet the teacher. - Students watch the AI-generated video and answer the questions about it.
- Pupils sit with their teams and listen to the rules.
- Representatives from each team step up to the line, aim, and throw the sticky ball at the board. - The pupil who threw the ball looks at the flashcard and says the English word loudly. - The whole team stands up, mimics the action (e.g., eating pasta, riding a bike), and repeats the word in chorus. - Pupils cheer for their team's points. - Pupils sit down, open their books, and get ready for the main lesson.
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[2.1.CB1a]: Choose simple digital technologies for interaction.
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2. PRESENTATION Activity 3: Look, read and write. Then say aloud. a. Objective: To write the words pizza, kite, bike, pasta and complete the target sentence structures The ____ is yummy., Is he/she ___ (verb + -ing)? and Yes, he/she is. / No, he/she isn’t. b. Organisation: ………………………………………….. ………………………………………….. …………………………………………..
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………………………………………….. ………………………………………….. …………………………………………..
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Activity 4: Let's play - Spelling chain a. Objective: To correctly spell and pronounce the words pasta, popcorn, pizza, kite, bike and kitten. b. Organisation: - Teacher divides the class into two teams. Have each team stand in a circle, so that they can clearly see each other. - Teacher explains the rules. Teacher uses a simple AI-generated randomizer wheel app (eg., Wheel of names,...) on the smart screen to randomly select and display the flashcards. When the screen shows the flashcard, the team must work together to spell the word.
- Team members should take it in turns to say a letter each, moving in a clockwise direction from the pupil with the flashcard.
- When the word has been spelled correctly, all pupils in the team should say the word aloud. A correctly spelled and pronounced word scores one point. It is then the other team's turn. - Teacher plays the game with the class. The team with the most points wins. - Teacher moves on to the next content. |
- Pupils listen to the teacher's instructions and form two circles. - Pupils observe the AI randomizer app generating the flashcard on the screen.
- Pupils take turns saying one letter at a time in a clockwise direction (e.g., Pupil 1: "k", Pupil 2: "i", Pupil 3: "t", Pupil 4: "t", Pupil 5: "e", Pupil 6: "n"). - All team members say the word loudly (e.g., "Kitten!").
- Pupils play the game enthusiastically and support their teammates. |
[6.2.CB1a]: Recognize and observe a simple AI tool (randomizer app) used in learning. |
3. PRACTICE a. Objective: To consolidate the spelling of target vocabulary (pizza, pasta, kite, bike) and word recognition through a very basic paper-based exercise. b. Organisation: Mission 1: Worksheet "Look, Write and Circle" ………………………………………….. ………………………………………….. …………………………………………..
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4. APPLICATION a. Objective: To apply the learned vocabulary (pizza, pasta, bike, kite) and sentence structures by creating and playing a memory matching game with family members. b. Organisation: Mission: "Fun Time Memory Game" - Teacher assigns the home task: "Let's make and play a Memory Game at home!" - Teacher explains how to prepare the game: + Cut 8 small squares of paper. + On 4 squares, draw the pictures: a pizza, a plate of pasta, a kite, and a bike. + On the other 4 squares, write the words: pizza, pasta, kite, bike. - Teacher instructs pupils to optionally use a tablet or smartphone at home to take photos of real objects (e.g., a real bike or a real pizza) to create their digital or printed memory cards. - Teacher explains how to play with parents or siblings: + Mix the 8 cards and put them face down on the table. + Take turns flipping 2 cards. If the picture matches the word, you win the cards! + Important Rule: When you find a match, you MUST say a sentence to keep it (e.g., “The pizza is yummy!” or “Is he flying a kite? - Yes, he is.”). - Teacher encourages pupils to bring their set of cards to the next class to play with their desk-mates. * CONSOLIDATION - Teacher reviews the main structures: The ___ is yummy. and Is he/she ___ (verb + -ing)? - Teacher comments on the class's energy and praises active teams/pupils. * ADVICE - Make your Memory Game cards and play with your family. - Prepare for Unit 3 – Lesson 1. |
- Pupils listen to the task excitedly. - Pupils understand the instructions: they need 8 pieces of paper, draw 4 pictures, and write 4 words.
- Pupils learn the rules of the Memory Game (flip 2 cards to find a match).
- Pupils understand the "speaking rule": they must say the learned sentences to win the cards. - Pupils feel motivated to create the game at home, play with their family, and bring it to school next time. - Pupils listen to the summary.
- Pupils applaud to celebrate their hard work.
- Pupils take notes of the homework. |
[3.1.CB1b]: Choose to express themselves through the creation of simple digital media by taking photos for their project. |
REFLECTION
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