Giáo án NLS Tiếng Anh 3 Global Success Unit 15: At the dining table - Lesson 2

Giáo án NLS Tiếng Anh 3 Global Success Unit 15: At the dining table - Lesson 2. Với năng lực số được tích hợp, tiết học sẽ giúp học sinh làm quen và ứng dụng công nghệ, tin học. KHBD này là file word, tải về dễ dàng. Là mẫu giáo án mới nhất năm 2026 để giáo viên dạy tốt môn English 3.

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Teaching : ..../..../.....

   

UNIT 15: MY DINING TABLE

Lesson 2 (2 periods)

I. OBJECTIVES 

1. Knowledge and skills 

By the end of this lesson, pupils will be able to:

  • Understand and correctly repeat the sentences in two communicative contexts (pictures) focusing on what someone would like to eat or drink.
  • Correctly say the words (some eggs, some chicken, a bottle of water, a box of milk) and use "What would you like to eat / drink? – I'd like some _____, please." to ask and answer questions about what someone would like to eat or drink.
  • Enhance the correct use of the target structures to ask and answer questions about what someone would like to eat or drink in a freer context.
    Listen to and understand four communicative contexts to ask and answer questions about food and drinks and number the correct pictures.
  • Complete two sentences and two dialogues with the help of picture cues.
  • Revise target words about food and drinks by playing the game Board race.

2. Competences

  • Critical thinking and creativity: Learn how to express personal food preferences politely in classroom and canteen environments.
  • Communication and collaboration: Work actively in pairs, groups, and teams to complete language games and communicative tasks.
  • Self-control & independent learning: Perform listening, reading comprehension, and speaking tasks confidently.
  • Digital competences:

+ [1.1.CB2b]: Find data, information and content through simple searches in digital environments.

+ [2.1.CB2a]: Select simple digital technologies to interact.

+ [6.1.CB1b]: Recall simple AI applications in daily life

+ [6.2.CB1a]: Identify simple AI tools

+ [6.2.CB1b]: Perform basic operations with AI tools

+ [6.1.CB2a]: Explain the basic operating principles of AI.

+ [6.2.CB2a]: Apply AI tools to solve simple problems.

+ [6.2.CB2b]: Interact with basic AI systems.

+ [6.3.CB1a]: Identify some smart items/games using AI

3. Attributes

  • Demonstrate polite habits when choosing or asking for food and drinks.

II. RESOURCES AND MATERIALS

  • Teacher’s aids: Tiếng Anh 3 Global Success Teacher’s book and Student’s book; Audio tracks; TV; Computer; Projector; Powerpoint slides; kenhhoctap. 
  • Student’s aids: Tiếng Anh 3 Global Success Student’s book; Workbook; Notebook. 

III. PROCEDURES

TEACHER’S ACTIVITIESSTUDENT’S ACTIVITIESDIGITAL SKILL

1. WARM-UP

a. Objective: To revise Lesson 1 by singing and to create interest for the new lesson content.

b. Organisation:

- Teacher greets the class.

- The teacher operates an interactive digital smartboard to display animated contexts and taps the digital bubbles on the screen to play the corresponding audio.

- Teacher has the class sing the song Would you like some ...? to establish a friendly atmosphere.

- Teacher spends a few minutes revising the previous lesson by letting a few pairs ask and answer questions about what someone would like to eat or drink in front of the class with the help of picture cues.

- Teacher gets pupils to open their books and look at Unit 15, Lesson 2, Activity 1. Tell pupils what they will learn in this lesson.

   

   

   

- Pupils greet the teacher.

- Pupils select simple digital technologies to interact by stepping up to the smartboard and tapping the screen to hear the dialogue.

   

- Pupils sing the song Would you like some ...? and clap their hands.

   

- Selected pairs stand up and perform the short review dialogues using the target language from Lesson 1.

   

   

   

   

- Pupils open their books and listen to the teacher's introduction.

   

   

   

   

   

   

   

   

[2.1.CB1a]: 

Select simple digital technologies to interact by using the touch features of an interactive smartboard.

2. PRESENTATION

Activity 1: Look, listen and repeat.

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Activity 2: Listen, point and say.

a. Objective: To correctly say the words and use What would you like to eat / drink? – I'd like some _____, please. to ask and answer questions about what someone would like to eat or drink.

b. Organisation:

- Teacher have pupils look at the pictures and elicit the names of the food and drinks,

- Teacher uses a smartboard equipped with basic AI object recognition. Pointing at Picture a (eggs), the teacher demonstrates how the AI automatically pronounces the detected word. Have the class repeat. Repeat with other pictures.

kenhhoctapkenhhoctapkenhhoctapkenhhoctap

- Teacher point at Picture c and have pupils listen and repeat after the recording.

- Teacher have pairs practise asking and answering the question What would you like to eat / drink? – I'd like some _____, please. with Pictures b and d.

- Teacher invite a few pairs to point at the pictures and say the questions and answers in front of the class.

- Teacher moves on to the next content.

   

   

   

   

   

- Pupils look at the vocabulary pictures and identify the food and drink items.

- Pupils tap the pictures on the smartboard, listen to the AI object recognition voice, and repeat the target labels in chorus.

* Context: a. some eggs, b. some chicken, c. a bottle of water, d. a box of milk.

   

   

   

   

   

   

   

   

   

   

   

   

   

- Pupils point to the bubbles and repeat the full question-and-answer frames with the teacher.

- Pupils work in pairs, practicing asking and answering with chicken and milk.

   

- Selected pairs demonstrate the conversations to the class.

   

   

   

   

   

   

   

   

   

   

   

   

   

   

[6.2.CB1b]: 

Perform basic operations with AI tools by tapping the smartboard to activate the AI object recognition voice for vocabulary pronunciation.

Activity 3: Let's talk.

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Activity 4: Listen and number.

a. Objective: To listen to and understand four communicative contexts to ask and answer questions about food and drinks and number the correct pictures.

b. Organisation:

- Teacher asks pupils to look at the pictures in Activity 4. Draw pupils’ attention to the pictures. Elicit the names of the food and drinks.  kenhhoctapkenhhoctapkenhhoctapkenhhoctap- Teacher plays the recording for pupils to listen. Play the recording again for pupils to do the task. Play the recording a third time to give pupils another listening opportunity.

- Teacher checks answers together as a class. Play the recording again for pupils to double-check their answers and correct their answers in pairs.

- Teacher moves on to the next content.

   

   

   

   

   

   

   

- Pupils name the items shown in pictures a, b, c, d.

* Context: a. a glass of milk, b. a bottle of water, c. some beans, d. some meat.

* Audio script: 1. A: What would you like to eat? B: I'd like some beans, please. / 2. A: Would you like some meat? B: Yes, please. / 3. A: What would you like to drink? B: I'd like some milk, please. / 4. A: Would you like some water? B: Yes, please.

* Key: 1. c, 2. d, 3. a, 4. b

   

   

   

   

   

   

   

   

   

- Pupils listen to the audio carefully, focusing on food and drink classification to number the items.

   

   

- Pupils write down numbers 1-4 next to the correct images.

- Pupils swap books and verify keys under the teacher's guidance.

 

Activity 5: Look, complete and read.

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Activity 6: Let's play.

a. Objective: To revise target words about food and drinks by playing the game Board race.

b. Organisation:

- Teacher tells pupils that they are going to play the game Board race. Write Food and Drinks on opposite sides of the board.

kenhhoctap- Teacher divides the class into two teams and have those teams line up facing the board. Pupils at the front should be a few metres away from the board. Give pupils at the front board markers or chalk with different colours (e.g. Team A uses a red marker, Team B uses a white marker).

- When you say “Go”, the teams have to race to write the name of a food or drinks. Each pupil writes one word at a time before passing the marker / chalk to the next pupil and going to the back of the line.

- Teacher explains that a pupil who makes spelling mistakes or writes a word of food or drink under the wrong category will be out of the game.

- At the end of the game, announce the winner for the team that has written more correct words.

- Teacher moves on to the next content.

   

   

   

   

- Pupils listen to the game rules.

   

   

   

   

   

- Pupils split into Team A and Team B and form parallel lines.

   

   

   

   

   

- When the teacher shouts "Go!", the first pupil runs to the board and writes a food item or a drink under the proper column, then rushes back to pass the marker to their teammate.

- Pupils ensure correct category classification and accurate spelling to stay in the game.

 

3. PRACTICE

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4. APPLICATION

Mission: "The Happy Canteen"

a. Objective: To apply the learned language structures in a real-life simulated school canteen context efficiently.

b. Organisation:

- Teacher writes the instruction on the board: "Canteen Role-play. Work in pairs."

- Teacher designates Pupil A as the "Canteen Staff" and Pupil B as the "Student".

- Teacher asks the Student to use their real notebooks or pencil cases to represent plates/cups.

- Pupil A asks: "What would you like to eat?"

- Pupil B points to a notebook (representing food) and answers: "I'd like some chicken, please."

- Pupil A then asks: "What would you like to drink?"

- Pupil B points to a pencil case (representing a drink) and answers: "I'd like some juice, please."

- Pupils switch roles after completing the order.

- Teacher invites 2-3 pairs to perform their canteen interaction at the front of the class.

* CONSOLIDATION

- Teacher reviews and summarizes the key structures of the lesson: What would you like to eat/drink? - I'd like..., please.

- Teacher evaluates pupils' performance and praises their active participation during the Board race and the canteen role-play.

* ADVICE

- Practice asking your friends what they want to eat or drink during real school break times.

- Complete the corresponding exercises in the Workbook.

- Prepare for Unit 15 - Lesson 3.

   

   

   

   

   

- Pupils follow the English prompt on the board and arrange their desks to simulate a canteen counter.

- Pupil A acts as the canteen worker and uses the core questions smoothly.

- Pupil B utilizes the target response (I'd like..., please.) in a realistic conversation.

   

   

   

   

   

   

   

- Pupils swap characters to guarantee balanced speaking practice.

- Selected pairs proudly showcase their communicative performance to the class.

   

- Pupils listen to the summary.

   

   

   

   

- Pupils listen to the teacher's feedback.

   

   

   

   

- Pupils take notes on their homework.

 

REFLECTION

   

   

Trên chỉ là 1 phần của giáo án. Giáo án khi tải về có đầy đủ nội dung của bài. Đủ nội dung của học kì I + học kì II

Giáo án Tiếng Anh 3 Global Success cả năm

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