Giáo án NLS Tiếng Anh 4 Global Success Unit 2: Time and daily routines - Lesson 1

Giáo án NLS Tiếng Anh 4 Global Success Unit 2: Time and daily routines - Lesson 1. Với năng lực số được tích hợp, tiết học sẽ giúp học sinh làm quen và ứng dụng công nghệ, tin học. KHBD này là file word, tải về dễ dàng. Là mẫu giáo án mới nhất năm 2026 để giáo viên dạy tốt môn English 4.

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UNIT 2: TIME AND DAILY ROUTINES

Lesson 1 – 2 Period 

   

I. OBJECTIVES

1. Knowledge and skills

By the end of this lesson, pupils will be able to:

  • Understand and correctly repeat the sentences in two communicative contexts focusing on asking and telling the time.
  • Correctly say the phrases and use What time is it? - It’s _______. to ask and tell the time.
  • Enhance the correct use of What time is it? - It’s _______. to ask and tell the time in a freer context.
  • Listen to and understand two communicative contexts in which two pupils play a game asking and telling the time and tick the correct pictures.
  • Complete four gapped exchanges with the help of picture cues.
  • Review telling the time by playing the game Which clock says...?

2. Competences

Critical thinking and creativity: learn how to ask and tell the time correctly.

Communication and collaboration: work in pairs and groups to complete the learning tasks.

Self-control & independent learning: perform listening, speaking, reading, and game tasks.

Digital Competences:

  • [1.1.CB2b]: Find data, information, and content through simple searches in a digital environment.
  • [1.3.CB2a]: Identify simple ways to organize, store and retrieve data, information and content in a digital environment.
  • [2.1.CB2a]: Select simple digital technologies to interact.
  • [6.2.CB2b]: Interact with basic AI systems.

3. Attributes

  • Show punctuality, respect for time, and develop good daily routines.

II. RESOURCES AND MATERIALS

  • Teacher’s aids: Tiếng Anh 4 Global Success Teacher’s book and Student’s book; Audio tracks; TV; Computer; Projector; Powerpoint slides; Website hoclieu.vn; kenhhoctap website; Flash cards/ pictures and posters; Digital tools: Google Forms, Quizizz, AI Text-to-Speech tool, Chatbot AI (ChatGPT/Gemini).
  • Student’s aids: Tiếng Anh 4 Global Success Student’s book; Notebook; Digital devices: Tablets/Smartphones (if available).

III. PROCEDURES

TEACHER'S ACTIVITYSTUDENT'S ACTIVITYDIGITAL SKILL

1. WARM-UP

a. Objective: To engage pupils and prepare them for the lesson.

b. Organisation:

- Greet the class. Encourage pupils to respond to the greeting.

- Spend a few minutes revising Unit 1 by getting the class to sing the song 'Where are you from?' in Lesson 1 and say the chant in Lesson 3.

- Review the numbers by writing 1 to 10, 15, 30 and 45 on the board for the class to read aloud.

- Ask pupils to open their books at page 16 and 17 and look at Unit 2, Lesson 1. Tell them what they will learn in this lesson.

   

   

   

   

- Pupils respond to the greeting.

   

- Pupils sing the song and say the chant to revise Unit 1.

   

   

- Pupils read the numbers aloud.

   

- Pupils open their books and listen to the teacher's introduction.

   

 

2. PRESENTATION

Activity 1. Look, listen and repeat.

a. Objective: To understand and correctly repeat the sentences in two communicative contexts focusing on asking and telling the time.

b. Organisation:

…………………………………………..

…………………………………………..

…………………………………………..

   

   

   

   

   

   

   

…………………………………………..

…………………………………………..

…………………………………………..

   

 

Activity 2. Listen, point and say.

a. Objective: To correctly say the phrases and use “What time is it? - It's _______.” to ask and tell the time.

b. Organisation:

- Have pupils look at the pictures. Elicit the time on the clocks. Spend a few minutes explaining how to tell the time. Give the meaning of a.m. and p.m.

kenhhoctap

kenhhoctap

kenhhoctap

kenhhoctap

- The teacher plays the corresponding audio track from the Ebook for each picture.

- Have pupils point at Picture a (6:00 AM), listen to the recording and repeat. Repeat the same procedure with Pictures b, c and d. Have the class point at the pictures and repeat a few times.

   

   

   

   

   

   

- Point at the first bubble and have pupils listen to and repeat after the recording (What time is it?). Point at Picture a and have pupils listen to and repeat after the recording (It's six o'clock.). Repeat the same procedure with Pictures b, c and d.

- Set a time limit for pupils to work in pairs to practise asking and answering the question.

- Invite a few pairs to the front of the class to take turns pointing at the pictures and saying the questions and answers.

   

   

   

   

   

   

- Pupils look at the pictures and listen to the teacher's explanation of a.m. and p.m.

* Picture cues:

a. a clock showing 6:00 AM

b. a clock showing 6:15 AM

c. a clock showing 6:30 PM

d. a clock showing 6:45 PM

   

   

   

   

   

   

   

   

   

- Pupils listen to the retrieved digital audio from the Ebook.

   

- Pupils point at the pictures, listen and repeat the phrases.

* Audio script:

a. six o'clock  b. six fifteen       c. six thirty        d. six forty-five

a. A: What time is it?

   B: It's six oclock.

b. A: What time is it?

    B: It's six fifteen.

c. A: What time is it?

    B: It's six thirty.

d. A: What time is it?

    B: It's six forty-five.

- Pupils point at the bubbles and repeat the questions and answers.

   

   

   

   

- Pupils work in pairs to practise asking and answering.

   

- Selected pairs present in front of the class.

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

[1.3.CB2a]: Identify simple ways to organize, store and retrieve data, information and content in a digital environment.

   

Activity 3. Let's talk.

a. Objective: To enhance the correct use of “What time is it? - It's _______.” to ask and tell the time in a freer context.

b. Organisation:

…………………………………………..

…………………………………………..

…………………………………………..

   

  

Activity 4. Listen and tick.

a. Objective: To listen to and understand two communicative contexts in which two pupils play a game asking and telling the time and tick the correct pictures.

b. Organisation:

- Draw pupils' attention to the pictures and ask them to identify the time on the clocks.

kenhhoctap

kenhhoctap

- The teacher continues to retrieve the audio tracks from the Ebook platform.

   

- Play the recording of the first dialogue for pupils to listen and tick the correct picture. Play the recording again for pupils to listen and check their answers. Praise pupils if they have the correct answer (Picture 1b).

   

   

   

   

   

- Repeat Step 2 with the second dialogue.

- Set a time limit for pupils to swap books with a partner to check their answers before checking as a class.

   

   

   

   

   

   

- Pupils identify the time on the clocks.

* Picture cues:

1a. a clock showing 9:00 AM

2a. a clock showing 4:00 PM

1b. a clock showing 9:15 AM

2b. a clock showing 4:30 PM

   

   

   

   

- Pupils focus and listen to the retrieved digital audio from the Ebook.

- Pupils listen to the dialogue and tick the correct picture.

* Audio script: 

1. A: Let's play a game.

    B: OK!

    A: Look. What time is it?

    B: It's nine fifteen.

    A: Very good!

2. A: Now what time is it?

    B: It's four o'clock.

    A: No, it isn't. It's four thirty.

   

- Pupils listen and tick for the second dialogue.

- Pupils swap books and check answers with a partner.

- Pupils check the key with the teacher.

* Key: 1.b; 2.b

 

Activity 5. Look, complete and read.

a. Objective: To complete four gapped exchanges with the help of picture cues.

b. Organisation:

…………………………………………..

…………………………………………..

…………………………………………..

   

  

Activity 6. Let's play.

a. Objective: To review telling the time by playing the game 'Which clock says...?'

b. Organisation:

- Tell pupils that they are going to play a game that involves finding and saying which clock shows the time told by another player.

- The teacher projects an interactive digital clock game on the screen where the clock faces are randomized.

   

   

- Invite two volunteers to stand in front of the board. Tell them to decide who is the time teller and who is the clock finder.

- The time teller will say a certain time (e.g., 5:15), for the other player to find the clock which shows the correct time by saying its letter. If it is correct, the clock finder will get one point. After the first round, the time teller will become the clock finder.

- Encourage the class to cheer whenever a player gets a point.

   

   

   

   

   

- Pupils listen to the rules of the game.

   

   

- Pupils select simple digital interactions by pointing at and matching the spoken time with the correct digital clock displayed on the screen.

- Two volunteers come to the front.

   

   

- Pupils play the game, finding and matching the spoken time to the correct clock letter.

   

   

- The whole class cheers and participates actively.

   

   

   

   

   

   

   

   

   

   

[2.1.CB2a]: Select simple digital technologies to interact.

3. PRACTICE

a. Objective: Pupils reinforce the knowledge they have learned by doing a multiple-choice quiz.

b. Organisation:

Mission: Complete the multiple - choice quiz on the kenhhoctap website.

…………………………………………..

…………………………………………..

…………………………………………..

   

  

4. APPLICATION

a. Objective: To apply the learned vocabulary and structures to a real-life context through a new game.

b. Organisation:

New Game: "TIME TRAVELERS"

- Teacher gives each pupil a "Ticket" with a specific time written on it (e.g., 7:15, 8:30, 9:45, 10:00). There are pairs of matching tickets in the class.

- The teacher uses a simple search to find and display a digital world clock on the screen to set the context for the "Time Travelers" game.

- Teacher explains the rule: Pupils must walk around the room, ask their friends the time to find the person who has the exact same time on their ticket.

- Pupils must use the target structure to interview each other:

  Pupil A: Excuse me, what time is it?

  Pupil B: It's seven fifteen. And you? What time is it?

  Pupil A: It's eight thirty. (Not a match, move to another friend).

- When two pupils have the same time, they hold hands, go to the teacher and say: "It's [time]!" to get a sticker.

- Teacher invites some successful pairs to stand up and demonstrate to the class.

* CONSOLIDATION

- The teacher reviews and summarizes the main points of Lesson 1: Asking and telling the time using "What time is it? - It's _______."

- The teacher comments on and evaluates pupils' participation in the lesson, praising active pupils and encouraging those who are less active.

* ADVICE

- Review previously learned material (numbers and how to tell the time).

- Prepare for the next lesson (Unit 2, Lesson 2).

   

   

   

   

- Pupils receive the paper "Ticket" from the teacher.

   

   

- Pupils observe the digital world clock to find time data to get inspired for their game context.

- Pupils listen to the game rules.

   

   

   

- Pupils actively walk around, interact with classmates, and ask and answer questions using the target structure to find their matching partner.

   

   

- Pupils who find their match report to the teacher.

   

- Selected pairs demonstrate the dialogue in front of the class.

   

   

- Pupils listen and review the main points.

- Pupils listen to the teacher's feedback.

   

   

   

- Pupils take notes on the homework and preparation for the next lesson.

   

   

   

   

   

   

   

   

   

   

   

[1.1.CB2b]: Find data, information, and content through simple searches in a digital environment.

   

REFLECTION

   

   

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